Omnigraffle as a video game dev tool (Unity)
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What you guys think of a set of scripts that turn diagrams into source code?
I'm planning of releasing them as open source. Binary decision trees are useful for define object behavior like items, enemies, monsters... while state machines a suitable for scene/level flow modeling. You may use it with Unity game engine but the script can be edited to export code for other platforms such as xcode. |
How are you doing with the idea? I would like to follow your work going forward. It seems one could use a schematic capture of some type to capture FSMs and binary tables of switch combinations. Are you apple scripting graffle to get this to work for you?
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Fine thanks. I am developing a geography app that soon will be available at Apple AppStore.
Take a look at my site: [URL="http://satoruna.com"]http://satoruna.com[/URL] |
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