Member
2013-08-06, 06:11 AM
We run into same problem - end up creating 100 + resources
One task may use 10 bolts, and other 100 bolts at $1.00
No way to specify how much a material you need - so end up creating resource
10 Bolts
100 Bolts
Labor is hours * cost -- makes sense materials should be QTY * costs.... but no Quaintly variable.