Member
2008-11-23, 10:11 AM
The other concept I'm working with is actionable items.
Often actions that I think are actionable are not really actionable. I don't know I can't do it until I try to do it.
When I try to take action on
kill Vernita Green
I realize I can't take action on that. I don't have the right tools, I don't know where she lives, I don't know when she'll be home.
So I create children actions that move me closer to completing the parent action.