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I play WW2 Online (A war simulation) and believe me, it is not that easy to port a full feature program to Universal binary. The game I play had to move to Cocoa (from Carbon), C++ (from plain C) and they actually helped some huge game library companies universal versions just to get ready. Yes,they had to code free for a company which they purchased library/SDK from.

If it was that easy, they would do it of course. Steve Jobs "It is only a single click on Xcode" is only right for applications that opens a window and says "Hello World!" :)

I think Quake III has a chance if Mr. Carmack opens the source code as he did in other games,when they get old. That time, Omni guys can open their port code too?

Still, it will need lots of work by others.