The OF 2 icon looks "unfinished" to me, which alludes to the actual status of the app. :)
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Allusion noise erodes productivity - please drop it from OF2 | Thread Tools | Search this Thread | Display Modes |
Member
2013-05-05, 04:11 PM
The OF 2 icon looks "unfinished" to me, which alludes to the actual status of the app. :)
Post 11
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Member
2013-05-05, 04:57 PM
The anti-skeumorphic religious zealots have now been heard from. Some salient points, some hyperbole.
Post 12
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Guest
2013-05-05, 09:55 PM
Post 13
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To the degree that this thread discusses OmniFocus 2, here is my response: our approach to software development takes time. Some suggestions that came in a month ago that we really like and want to use have not been built yet. We haven't even finished everything we designed last year. So please give us a bit more time before assuming that we have not heard or will not address your concerns.
Also, this thread seems to be primarily discussion of past Apple design and speculation on their future direction. (And the bits specific to OmniFocus have already been discussed elsewhere on this forum.) I'm going to move it to the Omni Lounge.
Post 14
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Guest
2013-05-06, 08:46 AM
Quote:
The essential point in relation to OF2 is that visual quotations of another app need to work well in their own right, and in situ. If they add more clutter than clarity, one has to ask what they are doing there. A cross-company set of codified deep principles for graphic design could yield a coherent experience for users, but assorted fragments of shared decoration probably won't, especially when they add (without much reward) to cognitive load. Looking forward to seeing what you come up with. Good luck ! --
Post 15
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Member
2013-05-07, 04:39 PM
I assume that lots of "fit and finish" issues are deferred at this point, instead focusing on the infrastructure and flow. As a long time professional GUI developer, i seem to be a little more immune to "seeing the sausage being made" issues. ;-)
With allusion noise, I think while you're probably right that it is distracting, I think that shortchanges our capacity to filter out distractions. For instance, I am told that google search results often have ads associated with them. Same with sidebar ads on websites. I filter that stuff out. I am, however, ready to stab people over long pre-roll ads on youtube, so apparently there are limits to that filtering mechanism. I think if you were quantify the affect of allusion noise, I think it would be in similar range as having a pastel green or blue motif, instead of something more jarring, as it affects productivity. If you want to make a big impact on productivity, perhaps there is a moral equivalent of the "Dunbar Number", as it relates to projects and contexts, and enforcing that with perspectives would make a dent.
Post 16
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Guest
2013-05-07, 10:40 PM
Quote:
My guess is that the central problem has been a tension between:
That initial unpreparedness can, in part, be attributed to the date. Still relatively early days for thinking about coherence across touch and non-touch media, and Microsoft, with all the professional resources and experience at their disposal, have still been shocked to find that they have pulled a "New Coke" out of the hat … Tim Cook was fortunately clearer about the fundamentals: Quote:
I'm sure the next re-draft will focus more on trade-offs that work, (rather than on trade-offs which simply resemble those made in another app). I also think that a coherent – company-wide – approach to the fundamentals of visual ergonomics is more likely to yield a coherent (and good) user experience. --
Post 17
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Banned
2013-07-08, 11:52 PM
i think "Allusion noise" even leaked into the otherwise excellent Omni app icon project, though the leak was luckily fixed for the iOS versions, which were spared the redundant high-contrast edges, black fills and shadows which were were added as allusions to twisted sheets in earlier icon designs.
Post 18
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