( Something more on the scale and width of the iOS7 Reminders circles might be a less distracting – less UI-promoting – middle ground )
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Not really digging the use of orange for "Flagged"... | Thread Tools | Search this Thread | Display Modes |
Guest
2013-09-24, 02:24 AM
( Something more on the scale and width of the iOS7 Reminders circles might be a less distracting – less UI-promoting – middle ground )
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Post 11
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Member
2013-09-24, 01:36 PM
Just to add my "Plus 1" to not liking at all the use of orange for flags.
It is the only thing I am really not a fan of. It gets even worse when you have something flagged and due - the half orange, half red thing, just leaves me looking at it to wonder what it means! Re. the comparison with the new look of mail - it gives you the option to use the dot or the flat symbol - could we at least have the option? i.e. the ability to use a colour, perhaps user defined, if people prefer this, or the use of a flag inside the circle if they don't. I'll beg if I need to - flagging is vital to my workflow and this new design has really slowed me down. Thanks otherwise for a great new design.
Post 12
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Member
2013-10-02, 09:11 PM
Quote:
Post 13
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Member
2013-10-03, 12:41 AM
I didn't like the doughnuts to start off with, but they are definitely growing on me.
Now I think the double-flavour doughnut actually makes sense. The coloured ring is a hand waving at the back saying "don't forget or ignore me", their first priority is raising awareness, the second is the specific awareness: important vs late. I think the way it is implemented does this job very effectively and, now I have grown used to it, I find it very helpful and easier than two separate indicators.
Post 14
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Guest
2013-10-03, 02:39 AM
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But does good information design impose the need to devise and learn mnemonics ? One can always learn and get used to things – with time, Morse code or the Chinese writing system can become second nature, and look completely transparent and meaningful, but the quality of UI design = (what it makes visible ) divided by (the effort it imposes). If the effort imposed on the user increases (colours have to be distinguished in bright light, mnemonics have to be devised and shared, attention to text gets distracted by unnecessarily large and saturated UI elements etc etc) or if information visibility decreases (flags are conflated with timing), then, quite simply, the quality of UI is lowered. The little coloured progress dots are excellent. The thick and over-loaded Tokyo metro fruitloops are not. They can, with time, be learned, and mnemonics can be devised and shared. But good UI does that work for the user. Weak UI depends on the user to do the work. The first thing that hits the eye when you look at an action list should be the actions. Visually checking the action status should not require mnemonics, impose a period of learning, or become more difficult in strong light.
Post 15
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Guest
2013-10-03, 02:54 AM
PS
Productivity is a continual alternation between looking and acting. Ornamentation which adds friction to that cycle is not worth its weight in pixels. It lowers the both the quality and the value of the software. --
Post 16
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Member
2013-10-04, 12:36 AM
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I have found that with a few shifts to the OS7 design, I have grumbled initially because the UI was not what I have learnt. What I have realised in most of those cases is that the new UI makes more sense and is more intuitive, but it is different. Because I have learnt the old behaviour, it is jarring and I have misinterpreted that jarring for bad UI. I am, on the whole, finding that I have less need now to remember "the right way to..." and I can just get on with doing. For OF2, the fact that I now find it far easier to do stuff with OF2 iPhone than OF1 iPad was an eye-opener. I find that the iPad version is more long winded and seems to take more effort. The fact that on a smaller screen OF2 is easier to use says a lot to me. My only real grumble with OF2 is that Omni seem determined to try to keep open a need for the Mac version by leaving out basic elements from the iOS versions. Some are simple (time estimates), some slightly harder (non-photo/audio attachments) and some more complex (editing perspectives).
Post 17
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Guest
2013-10-04, 01:12 AM
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Good designs don't do that. They make things effortlessly visible.
Post 18
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Member
2013-10-04, 01:48 AM
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Simply put: For me it is easier, more intuitive and simpler. I understand that it doesn't work for you and that is a pity. I am not trying to invalidate your viewpoint, but highlighting that for others it might work... (and clarifying that my original post was supporting the new design rather than highlighting issues with it).
Post 19
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Guest
2013-10-04, 02:10 AM
Fair enough, but the fact that it seemed useful to you to explain how the scheme might in fact make sense, after an initial impression that it didn't, is not, I think unrelated to the fact that design aesthetic and gorgeous are in focal positions in:
http://www.omnigroup.com/blog/iOS-7-...new-whats-cool with Apple's deference and clarity demoted to the end of the sentence and reframed as 'suggestions' rather than structuring design goals. Focusing on iOS7 as a new style or decorative aesthetic (rather than as a new foregrounding of data and clarity) means giving absolute priority to a decorative scheme (a kind of mainly minimalist modernism, with proud and prominent stylistic quotes of the Tokyo metro) even if that erodes the immediate clarity of flagging, to the point where users begin share suggestions about how the new encoding of flagging might, after a while, be seen to make sense. Frankly, going for decorative integrity at the expense of clarity is simply turning Apple's proposition upside down: Nothing we’ve ever created has been designed just to look beautiful. http://www.apple.com/ios/design/
Post 20
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